AR Storytelling


Sep-Dec 2019


Animator,3D Modeller, Video Editor


Julia Read, Rannie Han, Alissandra Huang, Emily Yao


Museum of Vancouver

Project Overview

The exhibition A Seat at the Table: The history of Chinese Immigration and B.C. presented by the Museum of Vancouver proposes a framework for understanding Chinese immigration to this province as a story that is local and global, historical, and contemporary.

This project provides an immersive interactive experience for the Chinese Immigration Law section of the exhibition. Cutting edge Augmented Reality technology, as well as a combination of story narration and the ambient sound was used to help audiences comprehend the dramatic storyline, making it especially accessible to young children and students (around k-12) and learn about the jagged history of Chinese Canadian immigration.

Background Story

During the First World War, the Canadian government exempted Chinese Canadians from military conscription as a means to deny them citizenship. Canadian-born Wee Tan (William) Louie wanted to join the army but was rejected at the Kamloops recruitment office near his hometown in Shuswap, B.C. Unwilling to accept the status quo, he rode a horse across the Rockies for three months during the height of a cold winter. He reached Calgary in February 1918 and successfully enlisted in their 10th Canadian Infantry Battalion. Wee Hong (Walter) Louie had enlisted in the army one year before his brother Wee Tan and served as a gunner, wireless operator and driver. Both brothers received the British War Medal and the Victory Medal for their contributions to the war effort. It is estimated that over 300 Chinese Canadians volunteered to serve the country during the First World War. (Original text version provided by client Viviane Gosselin, Oct 2019)


• Limited Space

• Equipment Restriction: ipad

• Intergrate Storytelling with Augmented Reality Technology


This exhibition focuses on Chinese immigration law around the First World War, and older legal information is often recorded on paper, so we chose to present our piece as a storybook. Whether legal text or storybook, reading simple copy will quickly bore children. A detailed, illustrated picture book might increase their interest and aid comprehension. Based on further researches into engaging storytelling methods in AR, we concluded that Pop-up Book satisfied all of our requirements.

Story Design + Story Board

Interaction Flow(User Flow)

AR Maker Design

To trigger the AR content, a marker is required. In order to quickly and accurately scan and identify the marker, it requires a bright environment, simple shape, and high contrast content. And consider the storybook concept, the final marker design is a piece of paper with the title and envelopes. This paper is placed on a thick

3D Modelling

All of our model designs take Chinese paper cut as the reference. The first version of the 2D models did not perform well in AR, since they could not achieve the effect of a three-dimensional view. Once converted to a side view, the model would merge into the background, or visually disappear. Therefore, 3D models combined with 2D models become our final solution. The AR story was split into 6 scenes in total.

Project Management

Throughout this project, we used both waterfall and agile techniques to keep the project flowing smoothly.

Final Product